竞赛技能



3D 数字游戏艺术
模块 A:概念设计和文件编制
要求参赛选手根据题目给出的设计大纲确定艺术风格,按照竞赛技术规范使用计算机软件完成概念设计方案和配色方案,并撰写设计思路、多边形预算表分配、动作设计等设计说明文件。.
模块 B:三维建模和雕刻
参赛者需要根据模块 A 完成的概念设计制作三维模型,并使用雕刻工具丰富模型的细节。.
模块 C:UV 展开和纹理制作
选手需要在为模块 B 制作的低多边形模型中解开 UV 包,并绘制全套 PBR 材质贴图。导入引擎配置光照材质后,选手即可进行渲染和输出。.
模块 D:动画和发动机显示
为角色模型绑定骨架,调整动画,并将相关数据导入引擎以显示最终效果。.



动画技术
艺术家利用创意、技术和几何知识制作游戏动画。三维游戏美术师根据游戏类型采用不同的绘图、建模和动画风格,负责从接收设计要求到制作适销对路游戏的整个过程。其核心在于将概念转化为三维网格,这需要掌握概念艺术和角色动画等技能。.
比赛要求选手在时间紧迫的情况下完成镜头设计、三维建模、UV 展开、装配和渲染等任务。比赛重点考核选手的技术能力、艺术基础和潜力,同时全面检验选手的创意和实践能力。.

Level Design
Level Design (level design) is a core link in video game creation. Creators need to complete the entire process from conceptualization to implementation through teamwork. It is widely used in game development, and its technologies and concepts can also be extended to real-world fields such as healthcare, architecture, and simulation training.
In competition scenarios, level design must comply with clear objectives and specifications: first, based on a random theme, complete 2D designs within a limited time (including top-down level sketches, level flow diagrams showing gameplay progress, and legends explaining the meaning of symbols, which can be hand-drawn or created using software such as Photoshop); then, based on the 2D designs, use Unity’s built-in tools (e.g., ProBuilder) and software like 3DS Max and Maya to build 3D level prototypes, create game assets that fit the theme, design at least one visual landmark building with shader effects, and complete UV mapping, texture mapping, lighting settings (including day-night mode, Global Illumination, etc.), and the application of High Definition Render Pipeline (HDRP).
In terms of technical implementation, it is necessary to enrich level interactivity through C# programming, set up at least two types of scripted events (e.g., door opening/closing, day-night cycle, etc.), and finally output an optimized 64-bit Development Build executable file (including a full fly-through camera) and 4 static rendering images with a resolution of 1920×1080 (including front view, side view, and two distinct perspective views).
The evaluation dimensions include creativity, expressiveness, 3D design and artistic quality, programming skills, and the quality of rendered images and executable files. At the same time, detailed indicators such as the composition, proportion, theme relevance, and level flow explanation of 2D designs, as well as the consistency between 3D prototypes and designs, the completeness of interactive logic, and the accuracy of lighting and collision detection, are also assessed.
