Competition Skills

3D Digital Game Art
The 3D Digital Game Art Project requires competitors to master 3D game art design and production processes, and complete four modules—design description & concept design, 3D modeling & sculpting, UV unwrapping & texture mapping, animation & engine export—within specified time limits and under pressure. It emphasizes integrating art and technology, assessing technical skills, artistic foundation and development potential, while comprehensively evaluating innovation, creativity and practical skills.

Animation Technology
The Animation Technology Project requires competitors to complete tasks in such competition modules as storyboard design, 3D modeling, UV unwrapping and texture mapping, rigging, lighting and rendering within the specified time limit and under pressure. This project focuses on assessing participants’ technical skills, artistic foundation and potential for skill development, while comprehensively evaluating their animation creativity and practical operational proficiency.
3D Digital Game Art
Module A: Conceptual Design and Documentation
The contestants are required to determine the artistic style according to the design outline given by the title, use the computer software to complete the conceptual design scheme and color scheme according to the technical specifications of the competition, and write a design description file of design ideas, polygon budget table allocation, action design, etc.
Module B: 3D Modeling and Sculpting
The contestants are required to make 3D models according to the conceptual design completed in module A, and use carving tools to enrich the details of the models.
Module C: UV Unwrapping and Texturing
The contestants are required to unwrap the UVs in low poly model made for module B and draw a full set of PBR material maps. After importing the engine configuring lighting materials, the players can render and output.
Module D: Animation and Engine Display
Bind the skeleton for the character model, adjust the animation, and import the relevant data into the engine to show the final effect.



Animation Technology
Artists create game animations using creativity, technology, and geometric knowledge. 3D game artists employ different styles for drawing, modeling, and animation based on the game type, and are responsible for the entire process from receiving design requirements to producing marketable games. The core lies in transforming concepts into 3D meshes, which requires mastery of skills such as concept art and character animation.
The competition requires contestants to complete tasks like shot design, 3D modeling, UV unwrapping, rigging, and rendering under time pressure. It focuses on assessing their technical skills, artistic foundation, and potential, while comprehensively testing their creative and practical abilities.

