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GDSC2025 | The Fourth Global Digital Skills Championship Has Come to a Successful Conclusion!

GDSC2025 – The Fourth Global Digital Skills Championship Has Come to a Successful Conclusion!

Against the backdrop of the continuous rise of the global digital skills trend, the fourth Global Digital Skills Championship (GDSC2025) has successfully concluded. This one-week event was successfully held in Shanghai on July 12th, attracting numerous top digital skills talents, who jointly witnessed the outstanding achievements in the field of digital creativity.

A Comprehensive Review of GDSC 2025

This competition attracted 18 top-notch contestants from 6 countries and regions. With their passion and pursuit for digital skills, they overcame numerous challenges and gathered in Shanghai to engage in a fierce competition in the field of 3D digital game art.

At the competition site, the contestants demonstrated their unique skills, covering areas such as game modeling, animation design, scene rendering, and creative conception. Each stage was filled with challenges and surprises. With their superb techniques and boundless creativity, they created a series of breathtaking 3D digital game works, fully showcasing the highest level of digital skills in their respective countries and regions.

The contestant and the work take a photo together

During the evaluation phase of the competition, the expert judges adhered to the principles of fairness, impartiality and openness, and carefully scored each contestant’s work. They comprehensively considered various aspects such as technical difficulty, creativity and artistic expression, to ensure that each contestant received an accurate assessment.

Expert Rating

The competition attracted widespread attention in the global digital skills field. Many industry experts gathered in Shanghai to cheer for the contestants. On July 11th, the SIGGRAPH DAY event focused on the cutting-edge technologies in digital graphics, attracting numerous professionals and enthusiasts. Eric Liu, the president of ACM SIGGRAPH Hong Kong Chapter and the chairperson of the game section of SIGGRAPH Asia 2025, Yin Xiaofei, the CG director of Bilibili, Jiang Yudong, an algorithm expert, representatives from Studio 5 in Japan, Honda Makoto, the animation director and 3D director, Mr. Luo Jiren from the technical support department of心动 Network, Amano Kiyoyuki, the creative director and content creator of Kayac Studio in Japan, and Matsumura Shinya, the executive director and 3DCG animation producer of Kayac Studio in Japan, among others, delivered wonderful speeches. They shared the latest industry developments, cutting-edge technologies and innovative concepts, allowing the contestants, experts and attendees to have ample communication, share experiences and expand their networks, and jointly build an open, inclusive and vibrant digital skills community.

In the off-site exhibition area, two distinctive games have attracted much attention. “SEDAP!” innovatively combines cooking and fighting to create a new experience of cooperative adventure for two players. Players can not only enjoy the chaotic fun of kitchen collaboration, but also explore the mysterious unknown of the fantastical islands in Southeast Asia, embarking on a dual journey of food and adventure.

Another game, “Divine Reckoning”, is adapted from Dante’s “Inferno” of the Divine Comedy. It is a third-person horror shooting game. Players step into the terrifying inferno, facing strange creatures and powerful bosses until they confront Satan. Its unique boss battle mechanism and vast inferno scenes bring a thrilling visual and psychological experience to the players.

Off-site promotional booth

Apart from the intense competitions, we also arranged a variety of communication activities for the participants and guests. Before the event, we specially organized a one-day tour of Shanghai. During the activity, everyone first visited the office area of a well-known game company, learned about the company’s development history, listened to the sharing of experienced character artists, and had in-depth exchanges with experts.

Teacher Training

The competition also specially set up a teacher training session, providing a valuable learning and communication platform for digital skills educators. Teacher Liu Xueqian from Guangxi Mechanical and Electrical Technician College and Teacher Liu Shiyu from Ningbo Second Technician College, respectively as the base representatives of the 3D Digital Game Art event of the World Skills Competition, shared the training situation of the contestants and the construction experience of the base. Their sharing provided valuable practical guidance and inspiration for other educators. At the same time, Wu Wei from Witas also shared the latest industry trends, enabling the participants to keep abreast of the latest industry developments.

This competition is not only a stage for competition, but also an international platform for promoting the exchange and cooperation of digital skills. Here, contestants, experts, practitioners and enthusiasts from different countries and regions come together to jointly discuss the future development trends of digital skills and share their experiences and insights accumulated in practice. This cross-cultural exchange and collision has sparked countless innovative inspirations and creative sparks, injecting new vitality and momentum into the development of the global digital skills field.

Group photo of the review experts

The award ceremony of GDSC2025 brought the entire competition to its climax. At this moment of great honor, after intense competition and professional evaluation, the winners of each award were finally announced. Every winner truly deserved the recognition, as their works not only demonstrated outstanding technical proficiency but also embodied unique artistic styles and innovative thinking. At the award ceremony, the guests presented the winners with honorary certificates and trophies to commend their outstanding performance in the competition. These awards not only affirmed the efforts and talents of the winners but also encouraged them for their continuous exploration and innovation in the field of digital skills.

Award Trophy

Mo Hui Zi from Ningbo, China won the gold medal, Jerick Yap Jieyang from Singapore won the silver medal, and Dong Mengyu from Henan, China won the bronze medal. In addition, Nur insyirah from Singapore, Xie Haiyan and Huang Wen from Guangxi, China, Serene Sim from Singapore, Xie Lianghao from Anhui, China, and Phuriphat Buathon from Thailand respectively won the merit awards.

Gold Medal

Eric Liu, the chairperson of the Hong Kong chapter of ACM SIGGRAPH and the chairperson of the game segment of SIGGRAPH Asia 2025, presented the award.

Silver medal

Director Lu Chenchen of the Human Resources and Social Security Bureau of Qingpu District, Shanghai, presented the award.

Bronze medal

Mr. Ni Haiyang, the Deputy General Manager of the Innovation Center of Changjiang Delta Zhao Xian New Industry Economic Development (Shanghai) Co., Ltd., received the award.

First Prize

Mr. Xu Ying, the president of Ningbo Second Technical College, and Xia Ning, the director of Youku, presented the award.

With the conclusion of the award ceremony, the fourth Global Digital Skills Championship (GDSC2025) officially came to an end. However, the closing ceremony was not the end; it was merely a new beginning. The successful hosting of this competition has established an important platform for communication and cooperation in the global digital skills field, promoting digital skills exchanges and cooperation among different countries and regions. In the future, we will continue to strive, continuously improve the event level, expand its influence, and contribute more to promoting the development of global digital skills.

Experts, contestants and staff members take a group photo together

We would like to express our heartfelt gratitude to the Longjiang Oasis Intelligent Valley – Zhaoxiang for their generous support. We are grateful for the high-quality venue and meticulous logistical support they provided for this competition, which laid a solid foundation for the smooth progress of the event. At the same time, we also want to thank all the leaders who took the time to attend the award ceremony. Your support and attention are the greatest encouragement for the contestants. Special thanks to Eric, for your professional guidance and valuable suggestions during the event, which injected an international perspective and standards into the competition.

Finally, we would like to express our gratitude to every participant, guest, judge, volunteer and audience member who took part in this competition. It is precisely because of your enthusiastic participation and support that GDSC2025 has been so splendid and diverse. Every effort, every idea, and every exchange you have made have added unique charm and value to this digital skills event. Let’s look forward to the arrival of the next Global Digital Skills Championship and continue to strive in the field of digital skills!

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